#ifndef HARDCODED_RUN_ANIMATION_H
#define HARDCODED_RUN_ANIMATION_H

#include <foun/primitives.h>
#include <foun/allocator.h>

namespace lct
{
namespace spri
{
	struct AnimationAsset;
}
}

class HardcodedRunAnimation
{
public:
	static lct::spri::AnimationAsset* BuildAsset(lct::foun::Allocator* pAllocator);
};

#endif//HARDCODED_RUN_ANIMATION_H
